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Game card: Jinj 2 - Belmonte's Revenge

Game card


Jinj 2 - Belmonte's Revenge
:: ZX Spectrum 48k/128k
:: MSX/MSX2/MSX2+/MSXTurboR


THE HISTORY

Starts right after you got your memory back in your previous adventure. That scroll you found turned out to be a music score containing the beats of what seemed to be a brief melody. The dim light in the hall didn't let you see which melody was it; so you lighted up a candle and held it near the scroll. In an instant some characters appeared on the back side of it. They made you remember who you really were.

The heat of the flame had revealed the hidden message. But the flame caused something unexpected. A huge light came out of the scroll, while your name appeared. At the same time, the partiture notes on the other side start to come off and fly around you. Suddenly you see them going up and up in a seemingly eternal spiral. A strong shock that seems to come from the scroll takes it from your hand while the light it was emitting disappear all of a sudden.

You leave the candle aside and sit down while your mind starts to recall. At the beginning they're flashbacks, like images coming from a toy cinema projector, but bit by bit you start to remember it all. And that's precisely what troubles you the most. You know the professor has just invoked the beings from the beyond. You know it because the scroll you found is the only way to do it. And it's also the only way to send them back to the beyond.

The professor must have a setback in his world domination plan; otherwise he wouldn't have left the scroll at the mercy of a brave guy like you.

 

THE ADVENTURE

Something tells you that the meat pulp with eyes that you've seen lying around in a corner of the professor's study must be the professor himself. After exiting the mansion, you've met a multitude of horrible beings around its surroundings. So the professor most probably invoked the evil forces and they thanked him by using his bones for a barbecue. Another guy would pack his bag and go home or drinking, but that's not the kind of person you are.

The only way you can think about to stop the evil forces, is putting the scroll to fire. But the musical notes went out flying and something tells you that it will be worthless if you burn the scroll without those notes, so you're prepared to collect all music notes and put them back into the scroll. And then you'll take it back to the same forge where the professor invoked the beings for the beyond.

The bad news is that you have no idea where the notes have fallen, and the good news is that the scroll's treble clef will signal their proximity.

 

SPECTRUM CONTROLS

Keyboard:

UP                        Q

DOWN                 A

LEFT                    O

RIGHT                  P

Sinclair Joystick

wallpaper game                           Y / N     yes / no

 

MSX CONTROLS

Cursor keys - movement

 

SPECTRUM LOAD INSTRUCTIONS

48k mode: type LOAD "", hit Enter and press play on tape.

128k mode: select Loader and press play on tape.

The game works in either 48k or 128k, but in 128k models you'll enjoy pleasant melodies.

 

MSX LOAD INSTRUCTIONS

Insert the cartridge and switch on the computer.

 

TOOLS USED ON ITS CREATION (SPECTRUM)

Editor:  Context

Compiler: pasmo JULIAN ALBO

Bin2tap and Bin2code by METALBRAIN

aPPack decompressor by DWEDIT, adapted by UTOPIAN and optimized by METALBRAIN.

GFX made with SevenuP by METALBRAIN

Music created with WYZtracker by AUGUSTORUIZ.

 

 

TOOLS USED ON ITS CREATION (MSX)

Cross assembler: asMSX from Eduardo Robsy

Compression tool: Pletter

Editor: Context

GFX made with SevenuP by METALBRAIN & converted with The Gimp and NMSXtiles

Music created with WYZtracker by AUGUSTO RUIZ.

 

 

CREDITS SPECTRUM

CODE & GRAPHICS:          José J. Ródenas 'SEJUAN'

ADDITIONAL GRAPHICS:  Juan Carlos Soriano 'MIKOMEDES'

                                                Fco. Javier Velasco 'PAGANTIPACO'

ADDITIONAL CODE:           Jaime Tejedor 'METALBRAIN'

                                                Javier Peña 'UTOPIAN'

MUSIC & PLAYER:              Jose Vicente Masó 'WYZ'

SCREEN & COVER:           Fco. Javier Velasco 'PAGANTIPACO'

ENGLISH TRANSLATION: Jaime Tejedor 'METALBRAIN'

BETATESTERS:                   'AUGUSTORUIZ', 'IVANZX', 'METALBRAIN', 'PAGANTIPACO',

'UTOPIAN', 'TBRAZIL'  and the rest of Retroworks

 

CREDITS MSX

CODE & GRAPHICS:  José J.Ródenas 'SEJUAN' 

ADDITIONAL CODE: José Vila Cuadrillero 'ZILOGZ80'

MUSIC & PLAYER: José Vicente Masó 'WYZ'

BETATESTERS: Retroworks group. Special mention to JOSE ANDRES aka 'KONAMITO', Pepe Vila and Jon Cortazar for bug reporting.
 

 

© Retroworks 2012

 

Dedicated

To my family for allowing me continuing with my hobby.

To all ZX Spectrum (and other 8 bit systems) fans; specially to 'Grijander' and 'Radastan' for being so fond to this game. Thanks.

-sejuan-

 

Thanks

To Ana Martin for her artistic support while preparing the cover illustration.

-pagantipaco-

To Jaime Tejedor aka 'METALBRAIN' for the magazineZX articles and his wise advice in ZX spectrum machine code.

To Santiago Romero aka 'NOP' for the assembly course at Speccy.org wiki.

To José Leandro for testing in real equipment.

Generally to everyone who shares his knowledge to the rest of the mortals.

For the MSX version I want to thank utopian and guillian for their recommendations about the MSX standard and very specially to Pepe Vila for his tutorial and all support he's been giving me about the MSX. Without him this game couldn't have been converted. Thanks.

To the whole Retroworks group for their infinite patience with the testings. If there's someting good in this game it's because of them, for being so weary, XD.

-sejuan-


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:: EXTRAS

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Platforms:
   ZX Spectrum 48k/128k
   MSX/MSX2/MSX2+/MSXTurboR


Genre:
   Adventure

Published:
   01/02/2012

Screenshots:
   (clic to enlarge)


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