:: ZX Spectrum 48k/128k
:: MSX/MSX2/MSX2+/MSXTurboR
:: Amstrad CPC 464/6128
The CORNEJAL kingdom was living its golden days with parties, banquets, tournaments, theater festivals, games and laughs, lots of laughs. A haven of peace in the world. Despite that they had an army, because on some occasion of their history they had to fight against invaders. The army was an elite that only those who could fly could access. For the rest were the rest of jobs. TEODORO couldn't fly and he became the jester, regardless of the fact that he always wanted to be a soldier.
But those happy days came to an end. An strange army that came from nothing suddenly attacked the castle and before they could react everything was lost. Soldiers dissapeared in an instant and only King RUI and TEODORO were left.
The desperate king, while being carried away over shoulders, implored that someone went up to the highest tower to fire the alarm flame to warn the rest of kingdoms that an enemy was attacking.
TEODORO was the last survivor and, despite being just a lowly jester, wanted to try the complex task...
TEODORO can be moved horizontally, jump and make other movements that he'll tell you as the game advances.
| Keyboard | Action |
|---|---|
| P | Right |
| O | Left |
| Q | High jump |
| A | Long jump |
| Espacio | Action |
| G | Quit game |
| Keyboard | Joystick 1 | Action |
|---|---|---|
| Right cursor | Right | Right |
| Left cursor | Left | Left |
| Space | Button 1 | Jump |
| P | - | Pausa / Continuar |
| ESC | - | Skip texts |
| CONTROL+STOP | - | Quit game |
On the main menu, press one of the controls for the layout you want to use to play.
| Control scheme | Action | ||
|---|---|---|---|
| Keyboard | Cursors | Joystick | |
| P | Right cursor | Right | Right |
| O | Left cursor | Left | Left |
| Q | Space | Button 1 | Jump |
| A | Down cursor | Down | Use the Breaking Hit together with left or right |
| Space | Up cursor | Up | Use the hook / Skip texts and history |
| Scape | Scape | Scape | Quit game |
| H | H | H | Pause / Continue |
To Metalbrain for his indispensable help to debug and make the code work, and also for his english knowledge and willingness to translate.
To Utopian, Sejuan and Mikomedes for their encouragement to finish this game and their suggestions.
To all RetroWorks for all the patience with the high and lows of making a game in spare time.
To F.J. Velasco (Pagantipaco) for the hard work we made at the beginning of development.
To Javier Peña (Utopian) for his help in those parts of the code where one sometimes gets stuck.
To Fran Wis (NeneFranz) for his constant support and friendship about MSX and his great graphic work.
To David Donaire (DaDMaN) for his scoldings with AMSTRAD port, that meant improvement for the MSX one.
To Fran. J. Locos (Metr) for finding those rare bugs that coders often overlook.
To almost all Retroworks group, for getting involved and the support of many of its members.
To all those who bear with me and my constant messages and questions.
To F.J. Velasco (Pagantipaco) for the hard work we made at the beginning of development.
To Javier Peña (Utopian) for his help in those parts of the code where one sometimes gets stuck.
To Jaime Tejedor (Metalbrain) for his help and modifying of aPLib decompression routine.
To David Donaire (DaDMaN) for teaching me AMSTRAD hardware concepts that were unknown to me.
To Fran. J. Locos (Metr) for finding those rare bugs that coders often overlook.
To almost all Retroworks group, for getting involved and the support of many of its members.
To Mauri (SyX) for his good helping disposition and his knowledge about AMSTRAD hardware.
Benway, to encourage him to finish Cray 5.
Teodoro, for waiting over 20 years to see the light.