As an early gift from Santa Claus, we want release our new game today: Brunilda.
A game for 128k Spectrum, which was conceived as interactive fiction for PC but was never ended, and in the end has become an adventure game for Spectrum with a huge map to explore, and a very different development from the original planning.
We hope you like it and enjoy playing as much as we have enjoyed programming it.
After being officially launched yesterday during RetroMadrid 2012, we have now made available for download Majikazo for ZX Spectrum and the MSX port of Genesis: dawn of a new day. Here are the download links:
The history starts right after you got your memory back in your previous adventure. That scroll you found turned out to be a music score containging the beats of what seemed to be a brief melody.The dim light in the hall didn't let you see which melody was it; so you lighted up a candle and held it near the scroll.
We think it's a good idea to share the game's source code, as there is always something you can learn from other people. And even if you just want to waste some hard disk space, you can grab it from the game card.
Finally we can release the second of our three "almost finished" games... Go to its game card to get it!
Genesis: dawn of a new day A horizontal scroll shoot'em up, with seven levels filled with enemies to be destroyed, a music score with 15 themes, and... well, you'd better check out the rest. Only for 128K Spectrums.
And remember, if you give us your feedback, you will help us to improve future games ;).
:: Escrito a las 03:30 del 28/10/2010 by Metalbrain
No, it's not like he was fired from the court and got a job as a stripper. It's just that both source code and game map are now available from the game card. If you're not afraid of code or spoilers... go ahead and take them!
:: Escrito a las 18:20 del 20/10/2010 by Metalbrain
...but now he can read the keyboard in a more proper way, so it shouldn't have any more problems with russian models. Thanks to Shiru and Jerri/AF for mentioning the problem. Also, the key to end game has been moved from M to G, because the old location was too close to the action key. Thanks jevilon for the warning.
That's all folks, now just go to the card and download again if you think the changes are worth it.
Teodoro No Sabe Volar (Teodoro can't fly) is the newest work of Pagantipaco (the creator of Gommy, Medieval Defender and RanaRemake) for any Spectrum with at least 48k. You must guide Teodoro through the enemy infested castle to warn the nearby kingdoms about the invading menace.
Teodoro will stay sad if you don't comment, don't be shy!
Our latest release is now ready for download. We hope you like it at least as much as we enjoyed doing it. This is another game that was started in CEZGS (during MadridSX 2008) and it's finally finished.
Since the release of Gommy, medieval defender, some problems have been detected, and Pagantipaco has been working hard to fix them. So here we present you an update version so you can download and play it without fear of crashes or strange effects. What's new:
- A fire colliding with a shielded enemy won't crash the game.
- Fire thrower counters now work.
- Fires now burn the wall, and may open new ways for the enemies to go up.
- Water falls down, unaffected by obstacles that may deviate or break the rocks.
You can download the new version from the Game card
Special thanks to Gandulf, Jumping Stack and Shadow Maker for telling us about the problems.