 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

 ______ __  __  ____   ___ __ __ ____   __   ____      ___    ____
 | || | ||  || ||     //   || || || \\ (( \ ||        // \\  ||   
   ||   ||==|| ||==  ((    || || ||_//  \\  ||==     ((   )) ||== 
   ||   ||  || ||___  \\__ \\_// || \\ \_)) ||___     \\_//  ||   
                                                                  
          ____   __ __  __   ___  ____  __    _  _ __  __         
          || \\  || || (( \ // \\ || \\ ||    \\// ||\ ||         
          ||  )) || ||  \\  ||=|| ||_// ||     )/  ||\\||         
          ||_//  \\_// \_)) || || || \\ ||__| //   || \||         
                                                                  
(C) 2026 Retroworks                                              
:: ZX Spectrum 128k
The curse of DUSARLYN

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

Castle DUSARLYN fell years ago under the power of the kingdom of Pith, home to the GUILD OF NECROMANCERS. For years, the kingdoms of Dusarlyn and Kotheras forged alliances to fight against these vile creatures.

Wanor was trained in the arts of war and raised as Prince of Kotheras, as his uncle never had any offspring. Although he knows his parents died when he was just a child, he has been forbidden from visiting the kingdom of Dusarlyn. Since that fateful night, the kingdom's roads are no longer safe.

The prince has been denied the rite of passage granted to everyone upon coming of ageto travel and explore the realmyet everyone knows his destiny is inevitable.

In the GUILD OF NECROMANCERS, the wizard Fynar knows nothing other than the study of the dark arts; nor has he seen any places other than those he visits through the visions inside the sphere. He has spent years studying it under the necromancers' command, influencing those upon whom his gaze falls through the orb. These have been lonely years of study, for he was born within those walls and knows little to nothing of the outside world, save for what he sees through the KISH.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

THE GAME
--------

Your mission is to travel across the kingdom and uncover the full story, from both WANOR's and FYNAR's perspectives.

Periodically, the game will alternate control between both characters, keeping in mind that the actions of one will directly affect the other.

Both characters are locked in conflict over the power of the KISH. The wind has always carried tales of ancient heroes who fought against Delcram, the most wicked of the necromancers. The VADERETRO legend can be read in the dusty tomes of Castle Dusarlyn. The power of the orb, which has subjugated the three kingdomsPith, Kotheras, and Dusarlynfor centuries, has been rediscovered and seeks to endure for many centuries more.

WANOR
------

Having come of age, he wants to venture out and explore the kingdom, but is not allowed to do so. You must find a way to achieve this by talking to the castle's inhabitants and fighting the creatures lurking outside.

FYNAR
-----

The wizard must study the sphere's spells by exploring the castle's chambers to gather information about its potential.

Using the sphere drains Fynar's vital energy, though neglecting to use it takes its toll as well. Balance is the key.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

GAMEPLAY
--------

Throughout the game, as Wanor uncovers the history of his ancestors, time takes its toll on him, just as it does on Fynar. You must maintain a balance of power between both protagonists, as the life of one depends on Fynar's influence over enemies or the battles Wanor fights. You must keep both characters alive until the very end.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

CONTROLS

Sinclair joystick, Kempston, or keyboard.

Keys      Action
----      -----------
  Q       Up
  A       Down
  O       Left
  P       Right
  M       Action
  Z       Inventory
  
KISH
-----

Selecting targets and casting spells within the sphere is handled using the same controls. You must select a target first in order to cast a spell. A spell is ready to use when it appears highlighted in full color.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

LOADING INSTRUCTIONS
--------------------

The Curse of Dusarlyn is designed exclusively for 128k models. Select LOADER and press Play on the cassette deck.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

TOOLS USED
----------

  By Julin Albo: pasmo
  By Jaime Tejedor aka metalbrain: bin2tap and SevenuP
  By Einar Saukas and Antonio Villena: zx7mini decompressor
  By Augusto Ruiz: wyztracker and IMG2ZX
  By Javier Pea: utoloader

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__


CREDITS
-------
Script, code, and graphics: Sejuan
Music and player: Wyz
Cover and art: Pagantipaco
Additional graphics and loading screen: Mikomedes
Additional code: Utopian and Metalbrain
Testers: Equipo Retroworks
Translation: Augusto Ruiz

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__

SPECIAL THANKS
--------------

To everyone who shares their knowledge of the Z80. To my teammates Rafa Pardo, Guillian, and Utopian for keeping me afloat when bugs were drowning me. To Augusto Ruiz for creating tools that make life easier for the rest of us. To Wyz and Pagantipaco because they always know just what to say to make my games better. And finally, to mikomedes and Isidoro -vtsartas- for their enthusiasm for the game and their help as beta testers.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__


DEDICATED TO
------------

Ana, Candela, and Vega for putting up with me. But above all, dedicated to Lola, "la churufa", my mother. I will never be able to thank her enough for listening to me and buying that ZX Spectrum.

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__


LICENSE
--------

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__


 ______ __  __  ____   ___ __ __ ____   __   ____      ___    ____
 | || | ||  || ||     //   || || || \\ (( \ ||        // \\  ||   
   ||   ||==|| ||==  ((    || || ||_//  \\  ||==     ((   )) ||== 
   ||   ||  || ||___  \\__ \\_// || \\ \_)) ||___     \\_//  ||   
                                                                  
          ____   __ __  __   ___  ____  __    _  _ __  __         
          || \\  || || (( \ // \\ || \\ ||    \\// ||\ ||         
          ||  )) || ||  \\  ||=|| ||_// ||     )/  ||\\||         
          ||_//  \\_// \_)) || || || \\ ||__| //   || \||         
                                                                  
(C) 2026 Retroworks                                              
:: ZX Spectrum 128k
The curse of DUSARLYN

 __    __    __    __    __    __    __    __    __    __    __    __   
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__
