Gommy, Medieval Defender

:: ZX Spectrum 48k/128k
:: MSX/MSX2/MSX2+/MSXTurboR
:: Amstrad CPC 464/6128
:: Amstrad CPC 6128
:: Sega Master System

In the medieval age wars used to be a routine and in Gommyland castle, everything was ready for the enemy invasion. The kingdom was at stake, and at dawn the enemy armies stood in front of the wall. Gommy took his armor and got ready to defend the place together with his mates... but everything wasn't so easy: his superiors, the king, vassals, servants and soldiers had disappeared.

He looked everywhere for them but the battle was about to start. What to do? Finally, he decided to start the battle and beat everyone who dared to climb the high and imposing walls of the castle.

Will you help him in his mission?

GAME OBJECTIVE

Your mission is to repel the enemy attack dropping objects from the top of the wall. First you must take an object from one of the sides of the screen, aim and drop.

Whatever happens, try at all cost not to let any enemy soldier reach the top of the wall, and don't let any sharp object hit Gommy.

CONTROLS (ZX SPECTRUM)

CONTROLS (ZX SPECTRUM)
Key Action
P Right
O Left
Space Drop object
H Pause
G End game

CREDITS (ZX SPECTRUM)

  • Pagantipaco: graphics, engine coding and cover.
  • WYZ: music y WYZPlayer.
  • Metalbrain: image decompression.
  • Code help: WYZ, Metalbrain, Utopian, Benway.
  • Testers: IvanZX, TBrazil.
I want to thank the whole RetroWorks team for their suport in the development of this project, and also to the now extinct CEZGS where this project was born shortly before it ended.

MSX CONTROLS

MSX CONTROLS
Key Joystick 1 Action
Cursor right Right Right
Cursor left Left Left
Space Button 1 Drop object
H - Pause
F1 - Music ON/OFF
CONTROL+STOP - End game

ATTENTION !! (ONLY ON DELUXE! VERSION)

Try our magical combinations with other Retroworks game cartridges and discover by yourself the surprises that we have prepared:

MSX CREDITS

  • Original concept: Fco. Javier Velasco (Pagantipaco)
  • Programming: José Vila Cuadrillero (ZilogZ80a)
  • Graphics: Francisco Javier Wiz Gil (NeneFranz)
  • Sound engine, music and SFXs: José Vicente Masó (WYZ)
  • English Translation & Optimizations: Jaime Tejedor (Metalbrain)
  • Betatesters: Javier Peña (Utopian), Jaime Tejedor(Metalbrain), Manuel Pazos (Guillian), Fran. J. Loscos (Metr), Pablo Pallarés (Pablibiris).

MSX ACKNOWLEDGEMENTS

  • To F. J. Velasco (Pagantipaco) for the little marvels the come out of his imagination.
  • To Jaime Tejedor (Metalbrain) for his optimizations to gain bytes and more...
  • To Javier Peña (Utopian) because he's always there for whatever you need.
  • To the group RetroWorks for getting involved and the support of many of its members.
  • To Fran. J. Loscos (Metr) for being my personal and professional betatester.
  • To my wife Azucena por letting me dedicate these hours to the game instead of her.
  • and to all my retro-friends who are always there watching my progress and with their support.

AMSTRAD CPC CONTROLS

AMSTRAD CPC CONTROLS
Key Joystick 1 Action
Cursor right Right Right
Cursor left Left Left
Space Botón 1 Drop object
P - Pause / Continue
G - End game

AMSTRAD CPC CREDITS

  • Original concept and graphics: Fco. Javier Velasco (Pagantipaco)
  • Programming: Rafael Pardo (Spirax)
  • Sound engine, music & SFXs: José Vicente Masó (WYZ)
  • Betatesters: Sergio Pómez (Pomez666), Atila Merino, Retroworks Team.

SEGA MASTER SYSTEM CONTROLS

SEGA MASTER SYSTEM CONTROLS
Pad Action
Right Right
Left Left
Botón 1 Drop object
Pause Pause / Continue

SEGA MASTER SYSTEM CREDITS

  • Original concept: Fco. Javier Velasco (Pagantipaco)
  • Code: José Vila Cuadrillero (ZilogZ80a)
  • Music and SFX: José Vicente Masó (WYZ)
  • Graphics: Francisco Javier Wis Gil (Nenefranz)
  • AY to SN music converter: ramones

SEGA MASTER SYSTEM SPECIAL THANKS

  • Maxim & SverX from SMSpower
  • Fran Matsusaka