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The curse of Dusarlyn

The curse of Dusarlyn

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The curse of DUSARLYN

DUSARLYN castle fell years ago under the power of the kingdom of Pithá, home of the GREMIO DE NIGROMANTES. For years, the kingdom of Dusarlyn and the kingdom of Kotheras forged alliances to fight against these abject beings.

Wëanor was educated in the arts of war and has been raised as the prince of Kotheras, as his uncle never had any offspring and even though he knows his parents died when he was a child, he has been forbidden from visiting the kingdom of Dusarlyn. Since that fateful night, the kingdom's roads are no longer safe.

The prince has been denied the right that everyone has upon reaching adulthood—to travel and explore the kingdom—but everyone knows his destiny is inevitable.

In the GREMIO DE NIGROMANTES, the wizard Fynar knows nothing other than the study of the dark arts, nor does he know any places other than those he visits through the images he sees inside the sphere. He has been studying it for years by order of the necromancers, influencing those upon whom he sets his gaze through the sphere. These have been lonely years of study, as he was born within those walls and knows little to nothing about the outside world, except for what he sees through the KISHÁ.

THE GAME

Your mission will be to travel across the kingdom and discover the full story, from the perspective of both WËANOR and FYNAR.

Every so often, the game will alternate control between both characters, keeping in mind that the actions of one will affect the other.

Both characters face each other over the power of the KISHÁ. The wind always brought stories of ancient heroes who fought against the worst of the necromancers, Delcram. The legend VADERETRO can be read in the dusty books of Dusarlyn castle. The power of the orb, which has been subjugating the three kingdoms of Pithá, Kotheras, and Dusarlyn for centuries, has been found once again and aims to endure for many more centuries.

WËANOR

Upon reaching adulthood, he wants to go out and explore the kingdom, but he is not allowed to. You will have to find a way to achieve this by talking to the characters in the castle and fighting the creatures outside.

FYNAR

The wizard must study the spells of the sphere by exploring the castle rooms to gather information about their possibilities.

Using the sphere has consequences on Fynar's vital energy, though not using it also affects him. The key lies in the balance.

THE GAME

During the game and as Wëanor discovers the history of his ancestors, time takes its toll on him, just as it does on Fynar. You must maintain the balance of forces between both protagonists, since the life of one depends on Fynar's influence on enemies or the battles fought by Wëanor. You must keep both players alive until the end.

KISHÁ

The selection of targets and spells that can be cast within the sphere is done using the same controls. You must select the target first in order to use the spell. You will know if a spell can be used because it will be highlighted in full color.

ZX-SPECTRUM

Joystick Sinclair, kempston or keyboard.

Keyboard Joystick Action
O LEFT Left
P RIGHT Right
Q UP Up
A DOWN Down
M FIRE Action
Z - Inventory
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