Nuevos desarrollos para sistemas antiguos
 
Retroblog

RetroBlog: Opiniones y comentarios




King's Valley

:: Escrito a las 14:20 del 15/11/2009 por Metalbrain

Bueno, pues hay gente que ya lo sabía, otra lo ha descubierto debido a cierto video de YouTube, o a cierta captura en un blog... para el resto ha llegado la hora de desvelar el misterio, el juego que acaba de salir no es otro que:

Es la hora de adentrarse con Vick el explorador en las pirámides del Valle de los Reyes para buscar las Joyas Misteriosas, ¡pero cuidado con las momias!

Para acceder a la ficha del juego, pinchad aquí.

Podeis dejar vuestros comentarios en esta misma entrada del blog. ¡A disfrutar!



Etiquetas: Spectrum, King's Valley


Comentarios [ 22 ]


Deka Black el 15/11/2009 a las 17:21

¡Hombre ! Me alegro de haberne equivocado. Por cierto. ¿Teneis pensado algun RPG o similar para Speccy?


josepzin el 15/11/2009 a las 18:35

Deka, tu intuición es malísima :D

El juego tiene una pinta genial :)


dfcastelao el 16/11/2009 a las 09:30

Grande, grande, grandísimo.


george el 16/11/2009 a las 09:42

Soy usuario de MSX y me ha sorprendido gratamente ver el video de esta version de espectrum,de todos los juegos que vi en la edad de oro de los 8 bits,pocos llegan a la calidad de este,los movimientos son muy suaves,la musica identica,creo que habeis hecho un trabajo alucinante!!,felicidades


anjuel el 16/11/2009 a las 11:02

ya lo he dicho por ahí, pero lo repito aquí: os ha quedado genial. Me ha gustado mucho, la verdad. Es como el original pero mejorado gráficamente... lo cual es lógico, el problema de konami es que no tenía a paquito haciéndole gráficos :lol:

enhorabuena, y un abracico!


LordFred el 18/11/2009 a las 08:24

... un 10... :)

Mis compañeros son unos cracks!...


nitrofurano el 18/11/2009 a las 18:00

Brilliant! I can't wait for the Majou Densetsu ZX version! =)


nitrofurano el 18/11/2009 a las 19:10

once i tried to do the same about Road Fighter (from MSX1 as well) - not skilled to do the same as Retroworks did brilliantly with this Kings Valley, but i could realize it's not impossible Road Fighter being remade on ZX-Spectrum as well.


nitrofurano el 18/11/2009 a las 21:21

how can i replace 'QAOP' keys with 'WSAD' ?


nitrofurano el 18/11/2009 a las 21:45

do whole Retroworks, and each of you, has twitter and identi.ca accounts?


nitrofurano el 18/11/2009 a las 21:51

sorry my enthusiasm - you simply did what i dreamed to do from years! awesome! are there other MSX1-Konami, or other MSX1 games, or even ColecoVision and SG1000 games (which has Mikie and Gyruss, from the same Konami, in a very similar hardware as MSX1) planned to be converted to ZX-Spectrum in the same way? and are there some documentation for helping people wanted to do similar conversions?


Guillian el 19/11/2009 a las 09:52

Nitrofurano, it is better to write in the English version of the retroblog (if you can't do it in Spanish here)

We have not decided yet whether we will make another MSX to Spectrum port or not. Perhaps, next time we will port a Spectrum game to MSX. Just stay tunned.

You can't change OPQA to WSAD, but you can use a Sinclair joystick so you can play with the keyboard cursors on an emulator, which is quite similar to WSAD.

Retroworks is in FaceBook, you can find us there.


Cobarde Anónimo el 19/11/2009 a las 10:50

Hello Nitrofurano! Nice to see you have so much enthusiasm!! That's what the Spectrum scene needs.
Do you know how to code in ASM for the Spectrum?

Cheers!


Ivanzx el 19/11/2009 a las 10:51

That cobarde anonimo was me ;D


nitrofurano el 19/11/2009 a las 12:55

@Guillian sorry using the castellano version (answering here for context issues), i didn't know there is an english version of this page - anyway, would be interesting if we could edit our posts and try to translate them (i can use portuguese (expecting people fluent in castellano can understand them without problems as i can understand castellano fine), since i struggle a lot among portuguese and castellano vocabulary when writing, and conversations in castellano seems deeply based on popular expressions are not usual in portuguese)

WSAD i were saying about patching the code, like i/o ports and bitwise boolean operations - since this conversion seems to be a direct code conversion (most parts of the Konami binary z80 code seems pristine, even i didn't analise that for confirming - if i would do such kind of conversions, would be in the same way) - so, of course, i didn't expect a 'define keys' option in the game, like from Dinamic, Topo and Opera. About emulation, i'm using only Fuse, FBZX and Glukalka sometimes (i'm mostly Linux-only), and i don't know how to define joystick keys there.

And thanks, i became a fan of Retroworks on Facebook - besides i'm not so Facebook fan - it's now very 'Microsoft', doing FUD on weird censorships and account bannings, and some people (specially from the open-source world) are saying the Facebook agreement terms are becoming too weird.. That's why i suggested Twitter and Identi.ca as well, it seems important being there too! :)

@Ivanzx - z80 asm i tried to learn more than 20 years ago (maybe like everyone here), but i never did a working game - the best i could do were a snippet for moving simultaneously 4 sprites from one keyboard on MSX1, at the Karoshi MSX forum, and i needed a lot of help for that. I can't do (and understand) those tricky operations people used to on z80 asm..


nitrofurano el 03/07/2011 a las 23:39

recently, MojonTwins released a zx81 game named Nanako - have you also plans on releasing a zx81 game as well? or even a hacked msx game to be runned on zx81, like this one on zx-spectrum?


nitrofurano el 20/10/2011 a las 11:15

btw, i were seeing that there is (afaik) no zx-spectrum games using pure samples - converting from msx, what about Indian No Bouken or Valkyr being the next ones? and how can we help converting these msx games into zx-spectrum in a so successfull way were with King's Valley? (congratulations again, and thanks! :) )


George R. Peres el 20/07/2012 a las 08:37

The best speccy game!!!
Keep up the good work; you rock!


jonnyceuta el 04/12/2012 a las 20:09

OTRO SPAMMER MAS, que vida mas aburrida tienes que tener amigo


Jesus el 05/05/2013 a las 06:46

Hi there! Good work!
I wish i could play it back in the 80's.
Personally, i played this till the end
and i think it is a nice job here!
Played on PC (Windows XP).
Emulator: ZX-32 by Vaggelis Kapartzianis.
Someone can post here, please the POKE to
disable background. Thanxs.


Metalbrain el 06/05/2013 a las 12:43

Thank you for your kind words. Here's the poke to disable background: 53225,201


tk90x el 10/05/2013 a las 05:51

Simplesmente alucinante!

Metalbrain, por favor se possivel gostaria de saber mais a
respeito deste jogo: quanto tempo demorou para ser programado, qual IDE voces usaram, qual linguagem: puro z80 assembly ou algum compilador C, se foi aproveitado alguma rotina do MSX, quais foram as dificuldades encontradas durante o desenvolvimento.

ZX-Spectrum never die!
"Programmers don't die, they just GOSUB without RETURN!"

Seria incrível ver uma conversão do King's Valley 2 para Spectrum.

Obrigado por fazerem esta excelente versão Speccy!




Escribe tu comentario

Nombre:
Comentario:


Normas de participación:

* No se admiten insultos ni faltas de respeto.
* No se admiten contenidos publicitarios.
* Nos reservamos el derecho de eliminar comentarios que no cumplan con las normas de participación.



    Portada   |   Juegos   |   Nosotros   |   Retroblog